Cursed Silence: Christmas is released!


Finally, after three months of hard work, using the base of Cursed Silence: Demo, I can finally announce my first finished and polished game!

I've been solo developing games since 2017, but never got past the prototype phase. After years of struggle, at the end of last year I finally decided to commit myself to a project. 

The project morphed from a classic shooter, to a horror shooter, to a survival horror, and finally a horror/escape room-ish game. After 11 months of development in my free time, I released Cursed Silence: Demo in september. The experience was quite lacking, but I found many youtube gameplays that helped me improve my development, and the concept was well recieved. 

Using that demo as a base, I did a major refactor on october. This refactor served as the base for what I'm launching today as Cursed Silence: Christmas, a spin-off of the main story.

I hope you like it, and please give me your valuable feedback, as I will be developing Cursed Silence: Chapter 1 as a full game during the next couple of years.

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Files

Windows - 64bits 434 MB
Dec 14, 2023
Windows - 32bits 429 MB
Dec 14, 2023
MacOS (Intel and Apple Silicon) 453 MB
Dec 14, 2023
Linux 625 MB
Dec 14, 2023

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